This is a very challenging game, and one that ultimately comes down to skill - not so much grinding for coins to buy upgrades. There are common elements each time through, but expect the unexpected. As well, the game features random levels in each dungeon, so no run is ever the same. So choose wisely and don't be afraid to actually use the items. Otherwise, the game features permadeath: any upgrades and items collected don't carry over. The coins are the only permanent thing that is carried between games, which can be spent on upgrades. The game, which is a spiritual successor of Mage Gauntlet, thrusts players into three dungeons where they have one life, a limited amount of health, the character's special abilities, and occasional power-ups, upgrades, and coins that can be collected. Wayward Souls is a darn fine roguelike action-RPG. The roguelike-inspired genre hasn't really taken off on mobile like I expected it to quite yet, but Wayward Souls sets the bar so high for any other developer that tries to jump in that I do not envy them.
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